![]() ![]() I’m not particularly married to the whole isometric perspective thing, and a Dark Souls-esque presentation would be a much better way of exploring the aesthetic in general. I’m sad that the Hades version was cancelled. But at this point, I'm a bit worried that any attempt to try something new will get shut down not because of actual merits of that idea, but because the company higher ups want to "cut corners" and forbid the devs to try cool ideas to save development time (i.e. I'd totally understand if they tried "Diablo Dark Souls" design and at some point they would have come to a conclusion that they don't really like it and they want to try something different. What worries me in the article is the "cutting corners" part. looking at how my enjoyment of Blizzard games is steadily declining, I don't really have high hopes for D4. ![]() I'm willing to wait and see what they came up with, but to be honest. Yes, D4 is in development and it seems it's just going to be another mediocre game because they're trying to cut corners apparently trying new stuff (project Hades) is crap because requires more development time (thus more costs) and instead it's better to do the same stuff over and over so sheeps can buy the same exact game every year.Even if the Kotaku article is true, we still know extremely little about D4 - definetely not enough to judge it. ![]()
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![]() ![]() you can see each trinket has a special code in front of the name that denotes whether it is basic (no code like "boots_etc"), crimson court ("cc_set_etc"), or the last dlc ("com_hel_etc"). ![]() To edit a trinket, find the section that highlights the trinkets currently equipped:Īnd you can see the codenames for all the trinkets. Scroll through until you see the name of the hero you want to edit.Īs you scroll down past the name, you will see every single aspect of the hero that is currently applied, from health, to number of monsters killed, to buffs and debuffs, to quirks, and finally what trinkets they have currently equipped. ![]() "roster.before_on_start_town_visit_status" : 3, Scroll to the very top of that list of text, and you will see where it starts listing all the heroes in your roster. each of these controls one set of resources for the game. You will see a bunch of tabs of information appear in the large box at the bottom of the screen. This will load your current save game into the editor. pick the profile number that associates to the campaign save game you want to edit, and click "open". alternatively, you can use the editor itself to make a backup (you will see a button just for this when you run it).Īfter the "game data directory", click the browse button and browse to the directory where your game is installed (it will be in Steam/common/applications/darkest dungeon - or similar).Īfter the "save file directory" box, click on the "browse" button and browse to the folder I identified earlier. Make a backup folder somewhere (I just make a "backup" folder on my desktop) and copy your current profile there. Go to the directory where your profiles are, which will be something like:Ĭ:\Program Files (x86)\Steam\userdata\\262060\remoteĪnd you will see folders like "profile_1" Your savegames will be sorted by "profile" in your save directory, numbered for each campaign you have running. Well, since nobody actually answered your question, I will. ![]() |
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