![]() ![]() I’m not particularly married to the whole isometric perspective thing, and a Dark Souls-esque presentation would be a much better way of exploring the aesthetic in general. I’m sad that the Hades version was cancelled. But at this point, I'm a bit worried that any attempt to try something new will get shut down not because of actual merits of that idea, but because the company higher ups want to "cut corners" and forbid the devs to try cool ideas to save development time (i.e. I'd totally understand if they tried "Diablo Dark Souls" design and at some point they would have come to a conclusion that they don't really like it and they want to try something different. What worries me in the article is the "cutting corners" part. looking at how my enjoyment of Blizzard games is steadily declining, I don't really have high hopes for D4. ![]() I'm willing to wait and see what they came up with, but to be honest. Yes, D4 is in development and it seems it's just going to be another mediocre game because they're trying to cut corners apparently trying new stuff (project Hades) is crap because requires more development time (thus more costs) and instead it's better to do the same stuff over and over so sheeps can buy the same exact game every year.Even if the Kotaku article is true, we still know extremely little about D4 - definetely not enough to judge it. ![]()
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